Microsoft has announced an early public preview of Rust/WinRT, or Rust for the Windows Runtime (WinRT), and has posted it on GitHub.
The Rust/WinRT project is a “WinRT language projection” or software library for Rust, spearheaded by Kenny Kerr, a principal software engineer on Microsoft’s Windows Developer Platform team.
Kerr announced the Rust/WinRT project in November, stating his intent was to “build complete and deep support for WinRT in a way that is natural and familiar for the Rust developer”.
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Rust/WinRT should make it easier for Rust developers to build Windows desktop apps, store apps, and components like device drivers.
“Rust/WinRT lets you call any WinRT API past, present, and future using code generated on the fly directly from the metadata describing the API and right into your Rust package where you can call them as if they were